线程池-ThreadPoolExecutor初探1
基于生产者-消费者模型的线程的池化处理,重复利用已经创建的线程,减少资源的耗费。
1 | /** |
构造器有6个参数,corePoolSize是核心线程数,maximumPoolSize是最大线程数,keepAliveTime是空闲线程保持时间,unit保持时间单位,workQueue是排队队列,threadFactory自定义创建线程工厂,handler拒绝策略。1
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10private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
private static final int COUNT_BITS = Integer.SIZE - 3;
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
// runState is stored in the high-order bits
private static final int RUNNING = -1 << COUNT_BITS;
private static final int SHUTDOWN = 0 << COUNT_BITS;
private static final int STOP = 1 << COUNT_BITS;
private static final int TIDYING = 2 << COUNT_BITS;
private static final int TERMINATED = 3 << COUNT_BITS;
ctl是 线程池允许状态和线程数组合,前3位是状态,后29位是线程数,用一个原子变量表示。
主要的方法,执行线程方法1
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39public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
execute方法,提交runnable接口的对象
主要3种处理方式,
1.线程池的运行线程小于corePoolSize,运行addWorker添加新的线程
2.如果大于corePoolSize,同时线程池还在运行,就添加到工作队列里,添加成功后还要检查状态。如果线程池不允许了,就拒绝任务。如果运行线程等于0了,就新建执行任务线程。
3.如果线程池添加队列失败,就添加线程直到最大线程数,去执行任务。如果无法新建线程就拒绝任务。1
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65private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
addWorker方法,用于添加线程,先是一个不断自旋去工作线程数,修改ctl。通过core 参数,判断是与corePoolSize 还是maximumPoolSize去判断大小,一个是是否达到核心线程数,一个是否达到最大线程数。
修改状态完成后,通过break label退出无限循环。
后面是新建worker内部类,将新建的worker添加到workers里,一个hashset,里面包含所有的只要执行的worker,worker只有获取了mainLock锁才能访问。
最后启动线程执行start方法,会运行worker里的run方法。1
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46public void run() {
runWorker(this);
}
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
run方法执行runWorker方法,将自身传入。
getTask从阻塞队列里获取任务,后面就是执行task里的run方法执行。1
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36private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
不断自旋判断,如果线程池停止或者队列为空就减少工作线程数。
获取线程有2种情况,timed是allowCoreThreadTimeOut 和工作线程是否大于核心线程来决定。
2种情况,1种所有线程都记录空闲时间,1种是只有超过核心线程记录空闲时间。
这两种情况使用poll方法,如果队列为空就阻塞keepAliveTime时间,就返回。
如果不是这两种情况,就直接take如果阻塞就直接报错,然后重新循环。